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Namely, Slic3r was designed to make use of FDM bridging capabilities to circumvent the necessity of supports. Slic3r's strategies of FDM supports and object over support differ from the other FDM slicers. Thus adjustments to the slicing algorithms are called for. The 3D printers are no more a rarity, ABS is not the only filament, motion systems are accurate and extruders are no more leaky. As already mentioned above, the project was started ten years ago and a lot has changed since then indeed.
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PrusaSlicer is based on the pioneering work of Alessandro Ranelucci and the RepRap community on the Slic3r project. The user is informed by a notification in both cases. The XY size compensation will be ignored during slicing if the object is also multi material painted. Multi material painting cannot be combined with XY size compensation.If your printer uses more extruders, only the first 16 will be available in the painting tool. The multi material painting is limited to 16 extruders.There are two extra limitations arising from technical reasons: PrusaSlicer will print thinner features with "detect thin walls" enabled, thus one is advised to try to enable "detect thin walls" if painting over thin features. Such thin non-printable regions created during segmentation are thus detected and merged with the neighboring region, changing its color. Please note that thin features are not printable with FDM technolgy, thus for example painting a thin wall with two distinct colors will not make the thin wall printable. The painting only affects the slicing result, the model itself is not altered and the colored "parts" cannot be exported separately. The regions painted at the side walls are expanded inwards up to maximum mmu_segmented_region_max_width (which is a new configuration parameter accessible in Print Settings->Multiple Extruders->Advanced). bottom_solid_layers (configurable in Print Settings->Layers and Perimeters). bottom surfaces are extended by the number of top_solid_layers resp. Once the object is painted, the object surface is segmented into patches of same material and the patches are extended inwards.
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This visualization color is not saved anywhere and will be lost when the application closes. The color that is used for visualization can be overridden by clicking the colored square next to the selected extruder. The number and color of the selected extruder is shown for clarity.
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The first public commit is from, meaning that exactly today, PrusaSlicer based on Slic3r celebrates its tenth birthday ? ? Thanks to all who contributed during the decade and helped to continuously improve the software.Ĭomplete description of improvements and changes with respect to the current PrusaSlicer 2.3.3 release follows.īecause the github Releases page clips the text to 25 thousand characters, full PrusaSlicer 2.4.0-alpha1 release log is available at the wiki.
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The software is based on work of Alessandro Ranelucci ( and the RepRap community. To let you enjoy the alpha without worries, the alpha builds save their profiles into PrusaSlicer-alpha directory, so you may use the alpha side by side with the current release without ruining your production configuration.
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This is the first alpha release of PrusaSlicer 2.4.0, introducing Multi-material painting tool, improved FDM supports and raft, Windows dark mode, Fuzzy Skin, per object Brim configuration, Negative volumes, automatic Color Print for signs, Shape Gallery, "Tip of the day" notifications, Model simplification, support for Marlin 2 acceleration control, support of 3DLabPrint airplane models, new 3rd party printer profiles and many more new features, improvements and bugfixes.